Composer · Audio Designer · AV Artist

G.A.
Thomas

Games · Film · Animation · Electronic Media

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What I do
01
Game Audio
Full audio pipeline from composition to in-engine implementation. Adaptive music systems, SFX, ambience, and interactive audio design.
FMOD Unity Ableton
02
Film & Animation
Original scores for short films and animated features. Emotional, cinematic, tailored to picture.
Film Scoring Sync Orchestral
03
Sound Design
Bespoke sound effects, atmospheric layers, and audio branding. From UI sounds to full environmental design.
SFX Foley Ambience
04
AV Performance
Live audio-visual sets combining generative visuals and real-time audio. TouchDesigner + Ableton pipeline.
TouchDesigner Live AV Generative
Selected work
Indie Game
TAR ZERIND – Soundtrack & Audio Implementation
2024–
Electronic
Ciberious – Dark Cyberpunk EP
2024
Animation
Animató Productions – Short Film Score
2023
Film
III/III – Feature Film Score
2012
Electronic
Original Music – SoundCloud
2010–
Featured release
CIBERIOUS
EP
Ciberious
Dark Cyberpunk EP · 5 Tracks · 2024 · G.A. Thomas
A five-track journey through corroded neon cities and broken signal chains. Industrial textures, dark synthesis, and cinematic weight — built in Ableton Live, designed for the edge of the system.
01
Ciberious I
Dark Synth
02
Ciberious II
Industrial
03
Ciberious III
Ambient
04
Ciberious IV
Electronic
05
Ciberious V
Cyberpunk
Listen on SoundCloud ↗
Audio-Visual
Live Performance
TouchDesigner
+ Ableton
Real-time generative visuals driven by audio. Milkdrop visualizations, GLSL shaders, and reactive environments built in TouchDesigner — routed from Ableton Live via VB-Cable.
World Building
Generative
Aesthetics
Dark. Beautiful. Ancient. Industrial. Human. Building audio-visual worlds where sound and image are inseparable — influenced by Amon Tobin, Noisia, and cinematic game scores.
Skills & Tools
DAW & Production
Ableton Live
Sound Design
Film Scoring
Electronic Music
Game Audio
FMOD
Unity
Audio Implementation
Adaptive Music
AV & Instruments
TouchDesigner
Milkdrop / VJ
Violin / Bass / Vocals
Music Theory
About
15+
Years of experience
Full
Audio pipeline
HU / EN
Remote worldwide

I'm G.A. Thomas — composer, sound designer, audio implementer, and AV artist. With over 15 years of musical experience spanning classical training, jazz theory, electronic production, and game audio, I bring a full-spectrum approach to every project.

My workflow covers everything from initial composition in Ableton Live to technical integration using FMOD and Unity — one person who handles the entire audio pipeline, not just the music.

Beyond game and film work, I build real-time audio-visual systems using TouchDesigner — reactive, generative environments where sound and image become one thing. The aesthetic is dark, textured, and alive.

Influences: Amon Tobin, Noisia, Koan Sound, Hans Zimmer, Ludwig Göransson, and the audio worlds of Mass Effect, God of War, and Two Steps from Hell.

Get in touch
Let's make
something.

Available for game audio, film scoring, sound design, and AV projects. Remote-friendly, fast turnaround, full pipeline from concept to implementation.