Games · Film · Animation · Electronic Media
I'm G.A. Thomas — composer, sound designer, audio implementer, and AV artist. With over 15 years of musical experience spanning classical training, jazz theory, electronic production, and game audio, I bring a full-spectrum approach to every project.
My workflow covers everything from initial composition in Ableton Live to technical integration using FMOD and Unity — one person who handles the entire audio pipeline, not just the music.
Beyond game and film work, I build real-time audio-visual systems using TouchDesigner — reactive, generative environments where sound and image become one thing. The aesthetic is dark, textured, and alive.
Influences: Amon Tobin, Noisia, Koan Sound, Hans Zimmer, Ludwig Göransson, and the audio worlds of Mass Effect, God of War, and Two Steps from Hell.
Available for game audio, film scoring, sound design, and AV projects. Remote-friendly, fast turnaround, full pipeline from concept to implementation.